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Kumoki Comics — Legal 権利

Character Licensing

Your character, your rights — written down, in plain English, before you're asked to mint anything.

Draft — v0.1

This is a working summary of the Kumoki character license. The final, binding license ships together with the mint contract and will be published on this page before mint day. Until then, nothing here is a binding offer. Questions and lawyer-poking welcome: arnold@thekumoki.com.

01 — GRANT

You get the full rights to your character

When you mint or buy a Kumoki, you receive a full, worldwide, royalty-free commercial license to that character's artwork and likeness — for as long as you hold the token. That includes, without asking us first:

  • Stories — write, illustrate and sell your own comics, books, animations or games starring your character.
  • Merch — prints, apparel, toys, physical or digital goods.
  • Derivatives — remixes, redraws, collaborations and adaptations.
  • Third-party licensing — you may sub-license your character to brands, studios or other creators.

There is no revenue cap and no approval process. You never owe Kumoki Comics a report, a credit line, or a cut of what you build.

02 — STUDIO

What stays with Kumoki Comics

The license covers your character — not the studio or its universe. Kumoki Comics retains:

  • The Kumoki Comics name, wordmark, cloud mark and 雲鬼 branding — you can say your character "is a Kumoki," but you can't publish under our marks or imply we made your work.
  • The published issues of the comic and their contents.
  • The Alleria universe — its lore, settings and studio-owned characters — and the right to keep telling stories in it.
  • The right to display all 5,000 characters for gallery, marketing and archival purposes.
03 — CASTING

Licensing back to the comic — and $KUMOKI

Featuring is opt-in, never automatic. If you submit your character for casting and the writers put it on the page, you grant Kumoki Comics a non-exclusive license to depict your character in that issue — and you earn $KUMOKI for every appearance, at rates published before casting opens.

You keep every right from section 01 the whole time. Declining casting never affects your license, and you can withdraw a character from future issues at any point before an issue goes to print.

04 — TRANSFER

Rights follow the token

Sell or transfer your Kumoki and the license moves to the new holder. Works you lawfully created and published while you held the token remain yours — you just can't start new commercial projects with a character you no longer hold.

05 — LIMITS

The short list of don'ts

  • No use of your character in unlawful content, or content whose primary purpose is hate or harassment of real people or groups.
  • No claiming or implying that Kumoki Comics or Arnold Tsang endorses your project.
  • No registering trademarks that consist of the Kumoki Comics marks.

That's the whole list. It exists to protect the other 4,999 holders, not to give us a lever over you.

06 — SCOPE

Every Kumoki, same terms

The 1/1, unrevealed characters, and every standard mint carry identical license terms. There are no tiered rights, and no version of this license that pays us before it pays you.

This page is a summary, not legal advice; the final license text will control. If the final text ever conflicts with what's promised here, we fix the text — not the promise.

Questions about licensing?

Deals, collabs, or "can I do this?" — ask before you build, we answer fast.

arnold@thekumoki.com
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